Gluzo Llewellyn

"Um...hello..."

- Gluzo Llewellyn

Gluzo Llewellyn (given name: Vaughan Llewellyn) is a bugbear (originally human) barbarian played by Marty Balmer.

Racial Abilities
As a bugbear, Gluzo has the following traits:
 * Darkvision. Gluzo can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray.
 * Long Limbed. When Gluzo makes melee attacks on his turn, his reach is 5 feet longer than normal. He uses this to great effect with his signature glaive, frequently striking targets from up to 15 feet away.
 * Powerful Build. Gluzo counts as a Large creature in regards to his carrying capacity and the weight he can push, drag, or lift. Thus, Gluzo has a carrying capacity of 600 pounds, and can push, drag, or lift upwards of 1200 pounds.
 * Sneaky. Gluzo (surprisingly) is proficient in Stealth. Recorded attempts of him performing stealthy maneuvers seems to prove otherwise, however.
 * Surprise Attack. If Gluzo can surprise an opponent on his first turn in combat and hit them with an attack, the attack deals an extra 2d6 damage.

Class Abilities

 * Rage. As a bonus action, Gluzo can go into a Rage, gaining advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage, as well as other bonuses offered by his subclass.
 * Unarmored Defense. Gluzo's AC when not wearing armor equals 10 + DEX modifier + CON modifier + any shield bonus.
 * Reckless Attack. Gluzo can decide to attack recklessly, giving him advantage on melee weapon attack rolls using STR during his turn, but attack rolls against him have advantage until his next turn.
 * Danger Sense. Gluzo has advantage on DEX saving throws against effects that he can see while not blinded, deafened, or incapacitated.
 * Primal Path: Path of the Beast. Gluzo can tap into his true primal form, with varying intensity based on the moon's phase.
 * Form of the Beast. When Gluzo enters his rage, he transforms, revealing the bestial power within him. This manifests as natural weapons such as sharp claws, powerful jaws, or a lengthy tail.
 * Fast Movement. Gluzo's natural speed is 40 feet.
 * Extra Attack. Gluzo can attack two times on his turn.
 * Bestial Soul. Gluzo's natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Gluzo is also highly adaptable to his surroundings, and can choose between Jumping, Climbing, or Swimming once per short or long rest, getting benefits related to each type of movement.

Feats

 * Tough.Gluzo has a LOT of Hit Points.

Spells
Gluzo seems to hold no aptitude for magic.

Skills

 * Acrobatics. +3
 * Animal Handling. +1
 * Arcana. -2
 * Athletics. +8 (proficient)
 * Deception. +0
 * History. -2
 * Insight. +1
 * Intimidation. +8 (proficient)(Gluzo uses his STR for Intimidation checks, rather than Charisma)
 * Investigation. -2
 * Medicine. +1
 * Nature. +1 (proficient)
 * Perception. +1
 * Performance. +0
 * Persuasion. +0
 * Religion. -2
 * Sleight of Hand. +3
 * Stealth. +6 (proficient)
 * Survival. +4 (proficient)

Proficiencies

 * Armor. Gluzo is proficient with Light Armor, Medium Armor, and Shields
 * Weapons. Gluzo is proficient with Martial and Simple Weapons.
 * Tools. Gluzo is not proficient with any tools.
 * Languages. Gluzo can speak Common, Giant, Goblin, and Undercommon. However, he can not read or write.

Items

 * Glaive. Gluzo's signature weapon, the only possession he has carried faithfully ever since his transformation. It was repaired and improved by Clint Washburn in Dah Hesho, giving it a +1 bonus to attack and damage rolls.